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Children and the Internet
Smart from the Beginning

Deca i internet

The Digital Guide ‘Children and the Internet – Smart from the Beginning’ is the first digital guide in the Serbian language, intended primarily for parents/carers, educators and teachers of children aged 4–8, but also for children themselves as well as all those involved in the upbringing and education of the youngest population who want to be informed about the ways in which they can contribute to the safe and constructive use of digital devices and the Internet by preschool and lower-primary school children.

The Guide consists of three sections: Themes, a Quiz to test your knowledge on children’s safety on the Internet, and Resources, which contains four cartoons for children aged 4–8, a Digital Age Dictionary, a brochure for parents, a guide to safe and constructive use of digital technology and the Internet, and other content designed during the project implementation.

We hope to help parents/carers, teachers and children explore, learn and safely use the many opportunities and benefits of an important cultural tool such as the Internet.

Themes

A set of topics we carefully prepared for all of you who want to learn more about the safety of children online.

Quiz

Check your knowledge on children's safety on the Internet. All questions are from the Digital Guide that can be found in the section THEMES

Resources

The resources you can find on the link below will bring you closer to the topics we deal with and familiarize you with the basic terms.

This Digital Guide was produced within the Family Safety Net project, launched by UNICEF and Telenor Company, and implemented by the Serbian Ministry of Education, Science and Technological Development and the Užice Child Rights Centre NGO. The attitudes and opinions expressed do not necessarily reflect the views of UNICEF.

All terms used in the masculine grammar gender refer to persons of both male and female gender.

By clicking the button below you can download the application for the Android mobile phone

Digital assistive technology – digital technology functioning as assistive technology (e.g. customized keyboards, mice, monitors, voice recognition programs, monitor zoom in, text-to-voice conversion, etc.) (see Assistive technology)

Privacy settings – the control users have over their personal data, limiting access and the amount of information available to others (e.g. personal profile settings on social networks)

Cookies – pieces of text files that are stored in the user’s web browser when viewing a website in order to collect user information and his/her preferences (see Third-party cookies)

Digital environment – context or ‘location’ provided by technology and digital devices

Passive digital footprints – trails on the Internet users leave unintentionally and unconsciously, stored without their knowledge (e.g. the IP address of the device accessing the Internet)

GDPR (General Data Protection Regulation) – general regulation on protection of personal data in the European Union, entered into force in May 2016; its implementation began on 25 May 2018; this Regulation stipulates new, stricter rules for those who handle and process other people’s data; it also applies to the processing of EU citizens’ data by companies outside the EU

Active digital footprints – trails on the Internet users leave when sharing information (personal data) on websites or social networking sites (see Passive digital footprints)

Passive digital footprints – trails on the Internet users leave unintentionally and unconsciously, stored without their knowledge (e.g. the IP address of the device accessing the Internet)

Algorithm – a set of rules or steps that need to be taken when solving a problem

Strong password – a password containing at least 8 characters without words that can be found in a dictionary or words that refer to personal life, username or a real name; a combination of uppercase and lowercase letters, numbers and symbols

Avatar – a graphic representation of a user; an icon or figure representing a particular person in the digital environment (e.g. in a video game, Internet forum, personal profile, etc.)

Sharenting – sharing personal information and photos of children on the Internet by their parents/guardians (most often on social networking sites, blogs)

Web 3.0 tools – the term that is still being debated, without a clearly defined meaning; it is described as development and expansion of Web 2.0 and a new phase in web development (more info at: https://rm.coe.int/… page 25)

Digital identity – the identity of a person in a digital environment in which others create an image of us based on the content of our profiles on the social networks, texts, photos and videos we share, our comments, ‘likes’, ‘statuses’, ‘friends’, the groups we are included in, the websites we visit, the activities we follow and participate in (see Online identity)

Internet predator – a person using the Internet (social networks, chat services, chat rooms) in order to establish contact with children and youth with the ultimate goal to abuse or sexually exploit them

Еncryption – the process of converting data or information into a code, an unreadable form (for people who do not have the ‘key’); in order to become usable and understandable, the encrypted data have to be decoded through the so-called decryption process; encryption provides protection of privacy, but is also used within illegal activities (criminal, terrorist)

Digital device – an electrical device that receives, stores, processes or sends information in digital format (e.g. smartphone, tablet, smart watch, etc.)

Digital literacy – a set of knowledge, skills and attitudes necessary for critical, safe and creative use of digital technology; modern meaning of the term ‘literacy’ is far more complex than the traditional understanding of it as the skill of reading, writing, calculating; nowadays, literacy corresponds to the notion of competence

Parental control – technical protection measures allowing adults to protect children during the use of the Internet by limiting the time they spend online or content they can access, post or share via the Internet, as well as the activities of the child on the Internet (disabling chatting with strangers, spending money on apps, etc.)

Third-party cookies – cookies placed on the web page a user visited by a website from a domain other than the one user is visiting (e.g. Facebook places its cookie on the user’s device via the Like Page button that can be found on many websites, thus collecting data about the user who liked the page)

Hyperlink – a link to another hypertext document or a specific place in the same document; a link to a picture, video or sound recording, an email address (one click on a hyperlink brings you to the desired position)

Аpp or mobile application – a computer program specially designed to work on mobile devices such as smartphones, tablets, smart watches, the so-called wearable technology (see Wearable technology)

Internet of Тoys, abbreviated IoToys – toys connected to the Internet (the use of the Internet of things on toys for children); wireless connecting of toys with other toys and devices that allow data transmission; a child can interact with the toy (e.g. Hello Barbie, the first interactive doll able to communicate with a child, appeared on the market in 2015)